![]() ![]() The plot drives you forward without getting in the way of your enjoyment of Call of the Mountain’s incredible world. It’s not the world’s most intricate story, and it really doesn’t need to be. His quest to find his lost sibling and redeem his past misdeeds will take him to the highest peaks of the Carja Sundom. You play as Ryas, a master climber and disgraced soldier who’s in search of his missing brother, Urid. There are no black bars, no illusion-shattering sense of looking at a screen. It’s a good thing you start off seated and bound in a canoe because all you’ll want to do for the first several minutes is look around - at the crystal-clear water, the textures of the colorful fabrics your captors wear, the intricate architecture of the ruins crumbling around you, and lumbering mechanical beasts in the distance. ![]() Horizon: Call of the Mountain is a visual marvel from its opening moments. ![]() The visuals in Call of the Mountain will dazzle you at every turn. It’s like having a theme-park experience in your very own home. With stunning environments and a gratifying sense of progression, Guerilla and Firesprite have created an astonishing VR game you’ll want to spend hours with. This keeps the focus on immersion and exploration, rather than fiddling with finicky button inputs and timing. Core mechanics like traversal and combat have a generous margin of error and can be customized extensively depending on your appetite (or lack thereof) for a challenge. Call of the Mountain succeeds where so many other ambitious VR projects stumble for one reason - it keeps it simple. For a brief, shining moment, I actually considered that I might have a natural affinity for archery, a latter-day Robin Hood or Katniss Everdeen.īut after spending a bit more time with Horizon: Call of the Mountain, out February 22 along with Sony’s new virtual reality headset (read our official hardware review here), I realized “innate talents” probably weren’t the source of the magic here. I yelped with glee as the beast tumbled to the floor in a shower of sparks. The arrow struck home, smack in the center of the monster’s metallic maw. ![]()
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![]() Seeds are sown in 3x3 squares and require a certain level of water and sunshine in order to prosper, meaning the weather can have a serious effect on their success: if it’s too sunny or too wet for too long then they wither, but leaving crops on the vine when the conditions are perfect results in higher quality yields. Marvelous is never going to change the overarching formula of the series, and this is a good thing.Ĭontrolled with buttons or the touchscreen – you can change between them at any time – you start off with the usual unimpressive piece of land and build it into a farming empire. ![]() There’s a different plot this time around, however: your farmer must raise the sunken islands to return prosperity to the world, and this is accomplished through the usual hard work and exploration as well as befriending villagers, meeting a spouse and settling down with a kid. ![]() Sunshine Islands will be particularly familiar to anyone who has dabbled in the series’ previous portable release, Harvest Moon: Island of Happiness, as it shares many of the same characters and the same graphical and gameplay style as its predecessor. Now Harvest Moon: Sunshine Islands has reached Europe, and it brings with it a few tweaks and changes that freshen the formula slightly while keeping it familiar for veterans. ![]() Harvest Moon’s power to enthral and entrap gamers is often underestimated by those who have yet to experience the unbridled thrill of growing a crop of healthy tomatoes, but nearly 15 years after the original Super NES Harvest Moon the series continues to sell well to experienced farmers and newcomers alike. ![]() |
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